![]() The classes are also designed to give more tactical options early on. ![]() This concept is inspired by RPG games and gives a lot more flexibility in the skill trees for these classes. For example, you don't have to spend all your level-ups purchasing healing-related abilities on the Field Medic to make them a competent healer - They get better at fulfilling their basic role as they rank up built right into their kit. Specialist embraces the most advanced technology, using an array of high-tech utilities to disrupt their enemies and support their allies.Ī unique feature of this class pack is that each class has some built-in capabilities related to their role that grow with them based on their rank (Class Proficiency skills), either granting them role-related bonuses or increasing the potency of role-related skills that they can learn as they gain experience. Sapper - The Sapper provides long-range explosive support and is adept at disrupting enemy formations and fortifications.Marksman - Stealthy and precise, the Marksman excels in reconnaissance and priority target elimination.Marine - The backbone of XCOM's military forces, the Marines are mobile infantry skilled in the use of automatic weapons and bounding maneuvers.Field Medic - A quick and versatile support unit, the Field Medic is equipped to provide the medical assistance needed to keep your squad on their feet.Assault Infantry - A dominating force in close quarters combat, the resilient and aggressive Assault Infantry specializes in taking and holding ground. ![]() Classes IncludedClick on each class link to go to the discussion page with details on their abilities or check out the GoogleDoc Here.
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